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Apache License
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<br />
<div align="center">
<img src="https://unpkg.com/buuing@0.0.1/imgs/lucky-canvas.jpg" width="210" alt="logo" />
<h1>lucky-canvas 抽奖插件</h1>
<p>一个基于 JavaScript 的跨平台 ( 大转盘 / 九宫格 / 老虎机 ) 抽奖插件</p>
<p>
<a href="https://github.com/buuing/lucky-canvas/stargazers" target="_black">
<img src="https://img.shields.io/github/stars/buuing/lucky-canvas?color=%23ffba15&logo=github&style=flat-square" alt="stars" />
</a>
<a href="https://github.com/buuing/lucky-canvas/network/members" target="_black">
<img src="https://img.shields.io/github/forks/buuing/lucky-canvas?color=%23ffba15&logo=github&style=flat-square" alt="forks" />
</a>
<a href="https://github.com/buuing" target="_black">
<img src="https://img.shields.io/badge/Author-%20buuing%20-7289da.svg?&logo=github&style=flat-square" alt="author" />
</a>
<a href="https://github.com/buuing/lucky-canvas/blob/master/LICENSE" target="_black">
<img src="https://img.shields.io/github/license/buuing/lucky-canvas?color=%232dce89&logo=github&style=flat-square" alt="license" />
</a>
</p>
</div>
|适配框架|npm下载量|CDN使用量|
| :-: | :-: | :-: |
|[`JS` / `JQ` 中使用](https://100px.net/usage/js.html)|<a href="https://www.npmjs.com/package/lucky-canvas" target="_black"><img src="https://img.shields.io/npm/dm/lucky-canvas?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|<a href="https://www.jsdelivr.com/package/npm/lucky-canvas" target="_black"><img src="https://data.jsdelivr.com/v1/package/npm/lucky-canvas/badge" alt="downloads" /></a>|
|[`Vue` 中使用](https://100px.net/usage/vue.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/vue" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/vue?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|<a href="https://www.jsdelivr.com/package/npm/@lucky-canvas/vue" target="_black"><img src="https://data.jsdelivr.com/v1/package/npm/@lucky-canvas/vue/badge" alt="downloads" /></a>|
|[`React` 中使用](https://100px.net/usage/react.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/react" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/react?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|-|
|[`UniApp` 中使用](https://100px.net/usage/uni.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/uni" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/uni?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|-|
|[`Taro3.x` 中使用](https://100px.net/usage/taro.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/taro" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/taro?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|-|
|[`微信小程序` 中使用](https://100px.net/usage/wx.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/mini" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/mini?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|-|
<br />
## 官方文档 & Demo演示
> **中文**[https://100px.net](https://100px.net)
> **English****If anyone can help translate the document, please contact me** `ldq404@qq.com`
<br />
## 在 uni-app 中使用
### 1. 安装插件
- 你可以选择通过 `HBuilderX` 导入插件: [https://ext.dcloud.net.cn/plugin?id=3499](https://ext.dcloud.net.cn/plugin?id=3499)
- 也可以选择通过 `npm` / `yarn` 安装
```shell
# npm 安装:
npm install @lucky-canvas/uni
# yarn 安装:
yarn add @lucky-canvas/uni
```
<br />
### 2. 引入并使用
```html
<view>
<!-- 大转盘抽奖 -->
<LuckyWheel
width="600rpx"
height="600rpx"
...你的配置
/>
<!-- 九宫格抽奖 -->
<LuckyGrid
width="600rpx"
height="600rpx"
...你的配置
/>
</view>
```
```js
// npm 下载会默认到 node_modules 里面,直接引入包名即可
import LuckyWheel from '@lucky-canvas/uni/lucky-wheel' // 大转盘
import LuckyGrid from '@lucky-canvas/uni/lucky-grid' // 九宫格
// 如果你是通过 HBuilderX 导入插件,那你需要指定一下路径
// import LuckyWheel from '@/components/@lucky-canvas/uni/lucky-wheel' // 大转盘
// import LuckyGrid from '@/components/@lucky-canvas/uni/lucky-grid' // 九宫格
export default {
// 注册组件
components: { LuckyWheel, LuckyGrid },
}
```
<br />
### 3. 我提供了一个最基本的 demo 供你用于尝试
由于 uni-app 渲染 md 的时候会出问题,所以我把 demo 代码放到了文档里
- [https://100px.net/usage/uni-app.html](https://100px.net/usage/uni-app.html)
<br />
### **4. 补充说明**
- [**如果用着顺手, 可以在 Github 上面点个 <img height="22" align="top" src="https://img.shields.io/github/stars/buuing/lucky-canvas" /> 支持一下(●'◡'●)**](https://github.com/buuing/lucky-canvas)
- 另外: 如果你修复了某些bug或兼容, 欢迎提给我, 我会把你展示到官网的贡献者列表当中
<br />
### 5. 常见问题
1. 转盘层级太高了, 我的弹窗盖不住怎么办?
> 答: 因为小程序里canvas是原生组件顶层渲染, 我无法控制canvas的层级, 如果你想盖住它也肯简单, 你可以百度搜索`<cover>`组件
2. 你这些素材, 图片组件从哪下载?
> 答: 官网里的任何图片素材, 所使用到的图片资源均为学习交流使用, 请勿将其用于商业用途, 由此产生的任何商业纠纷我这边概不负责
3. xxx属性怎么使用? xxx方法怎么调用?
> 答: 自己去看文档, 不然难道要我把代码给你写好吗?
4. 这个属性的效果与官网的描述不一致?
> 答: 可能有bug, 你可以去github上的issues去提问 (请认真填写模板)
5. 为什么这个插件不支持app和其他小程序
> 答: 没时间, 但是希望志同道合的同学来一起参与uniapp的兼容开发
---
<font color="blue">作者留言: 为了使我自己保持心情愉悦, 低于5星的提问我用浏览器插件都屏蔽了</font>
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<template>
<view v-if="isShow" class="lucky-box" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }">
<canvas
type="2d"
id="lucky-grid"
canvas-id="lucky-grid"
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
></canvas>
<image
v-if="imgSrc"
:src="imgSrc"
@load="myLucky.clearCanvas()"
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
></image>
<!-- #ifdef APP-PLUS -->
<view v-if="btnShow">
<view class="lucky-grid-btn" v-for="(btn, index) in btns" :key="index" @click="toPlay(btn, index)" :style="{
top: btn.top + 'px',
left: btn.left + 'px',
width: btn.width + 'px',
height: btn.height + 'px',
}"></view>
</view>
<!-- #endif -->
<!-- #ifndef APP-PLUS -->
<view v-if="btnShow">
<cover-view class="lucky-grid-btn" v-for="(btn, index) in btns" :key="index" @click="toPlay(btn, index)" :style="{
top: btn.top + 'px',
left: btn.left + 'px',
width: btn.width + 'px',
height: btn.height + 'px',
}"></cover-view>
</view>
<!-- #endif -->
<!-- #ifndef H5 -->
<view v-if="myLucky">
<div class="lucky-imgs">
<div v-for="(block, index) in blocks" :key="index">
<div v-if="block.imgs">
<div v-for="(img, i) in block.imgs" :key="i">
<image :src="img.src" :data-index="index" :data-i="i" @load="e => imgBindload(e, 'blocks')"></image>
<image :src="img.activeSrc" :data-index="index" :data-i="i" @load="e => imgBindloadActive(e, 'blocks')"></image>
</div>
</div>
</div>
</div>
<div class="lucky-imgs">
<div v-for="(prize, index) in prizes" :key="index">
<div v-if="prize.imgs">
<div v-for="(img, i) in prize.imgs" :key="i">
<image :src="img.src" :data-index="index" :data-i="i" @load="e => imgBindload(e, 'prizes')"></image>
<image :src="img.activeSrc" :data-index="index" :data-i="i" @load="e => imgBindloadActive(e, 'prizes')"></image>
</div>
</div>
</div>
</div>
<div class="lucky-imgs">
<div v-for="(btn, index) in buttons" :key="index">
<div v-if="btn.imgs">
<image v-for="(img, i) in btn.imgs" :key="i" :src="img.src" :data-index="index" :data-i="i" @load="e => imgBindload(e, 'buttons')"></image>
</div>
</div>
</div>
<div class="lucky-imgs">
<span v-if="button && button.imgs">
<image v-for="(img, i) in button.imgs" :key="i" :src="img.src" :data-i="i" @load="e => imgBindloadBtn(e, 'button')"></image>
</span>
</div>
</view>
<!-- #endif -->
</view>
</template>
<script>
import { changeUnits, resolveImage, getImage } from './utils.js'
import { LuckyGrid } from '../../lucky-canvas'
let myCanvas
export default {
name: 'lucky-grid',
data () {
return {
imgSrc: '',
myLucky: null,
canvas: null,
isShow: false,
boxWidth: 100,
boxHeight: 100,
dpr: 1,
btns: [],
btnShow: false,
}
},
props: {
width: {
type: String,
default: '600rpx'
},
height: {
type: String,
default: '600rpx'
},
cols: {
type: [String, Number],
default: 3,
},
rows: {
type: [String, Number],
default: 3,
},
blocks: {
type: Array,
default: () => []
},
prizes: {
type: Array,
default: () => []
},
buttons: {
type: Array,
default: () => []
},
button: {
type: Object,
default: undefined
},
defaultConfig: {
type: Object,
default: () => ({})
},
defaultStyle: {
type: Object,
default: () => ({})
},
activeStyle: {
type: Object,
default: () => ({})
}
},
mounted () {
// #ifdef APP-PLUS
console.error('该抽奖插件的最新版暂不支持app端, 请通过npm安装旧版本【npm i uni-luck-draw@1.3.9】')
// #endif
// #ifndef APP-PLUS
this.initLucky()
// #endif
},
watch: {
cols (newData) {
this.myLucky && (this.myLucky.cols = newData)
},
rows (newData) {
this.myLucky && (this.myLucky.rows = newData)
},
blocks (newData) {
this.myLucky && (this.myLucky.blocks = newData)
},
prizes (newData) {
this.myLucky && (this.myLucky.prizes = newData)
},
buttons (newData) {
this.myLucky && (this.myLucky.buttons = newData)
},
button (newData) {
this.myLucky && (this.myLucky.button = newData)
},
defaultStyle (newData) {
this.myLucky && (this.myLucky.defaultStyle = newData)
},
defaultConfig (newData) {
this.myLucky && (this.myLucky.defaultConfig = newData)
},
activeStyle (newData) {
this.myLucky && (this.myLucky.activeStyle = newData)
},
},
methods: {
async imgBindload (res, name) {
const { index, i } = res.currentTarget.dataset
const img = this[name][index].imgs[i]
resolveImage(img, myCanvas)
},
async imgBindloadActive (res, name) {
const { index, i } = res.currentTarget.dataset
const img = this[name][index].imgs[i]
resolveImage(img, myCanvas, 'activeSrc', '$activeResolve')
},
async imgBindloadBtn (res, name) {
const { i } = res.currentTarget.dataset
const img = this[name].imgs[i]
resolveImage(img, myCanvas)
},
getImage () {
return getImage.call(this, 'lucky-grid', myCanvas)
},
hideCanvas () {
// #ifdef MP
this.getImage().then(res => {
this.imgSrc = res.tempFilePath
})
// #endif
},
initLucky () {
this.boxWidth = changeUnits(this.width)
this.boxHeight = changeUnits(this.height)
this.isShow = true
// 某些情况下获取不到 canvas
this.$nextTick(() => {
setTimeout(() => {
this.draw()
})
})
},
draw () {
const _this = this
uni.createSelectorQuery().in(this).select('#lucky-grid').fields({
node: true, size: true
}).exec((res) => {
// #ifdef H5
res[0].node = document.querySelector('#lucky-grid canvas')
// #endif
if (!res[0] || !res[0].node) return console.error('lucky-canvas 获取不到 canvas 标签')
const { node, width, height } = res[0]
const canvas = myCanvas = node
const ctx = this.ctx = canvas.getContext('2d')
const dpr = this.dpr = uni.getSystemInfoSync().pixelRatio
// #ifndef H5
canvas.width = width * dpr
canvas.height = height * dpr
ctx.scale(dpr, dpr)
// #endif
const myLucky = this.myLucky = new LuckyGrid({
// #ifdef H5
flag: 'WEB',
// #endif
// #ifdef MP
flag: 'MP-WX',
// #endif
ctx,
dpr,
setTimeout,
clearTimeout,
setInterval,
clearInterval,
// #ifdef H5
rAF: requestAnimationFrame,
// #endif
unitFunc: (num, unit) => changeUnits(num + unit),
afterInit: function () {
[..._this.$props.buttons, _this.$props.button].forEach((btn, index) => {
if (!btn) return
const [left, top, width, height] = this.getGeometricProperty([
btn.x,
btn.y,
btn.col || 1,
btn.row || 1
])
_this.btns[index] = { top, left, width, height }
})
_this.$forceUpdate()
},
afterStart: () => {
this.imgSrc = ''
},
}, {
...this.$props,
width,
height,
start: (...rest) => {
this.$emit('start', ...rest)
},
end: (...rest) => {
this.$emit('end', ...rest)
this.hideCanvas()
},
})
this.btnShow = true
})
},
toPlay (btn, index) {
this.myLucky.startCallback(btn, this.$props.buttons[index])
},
init () {
this.myLucky.init()
},
play (...rest) {
this.myLucky.play(...rest)
},
stop (...rest) {
this.myLucky.stop(...rest)
},
},
}
</script>
<style scoped>
.lucky-box {
position: relative;
overflow: hidden;
margin: 0 auto;
}
.lucky-box canvas {
position: absolute;
pointer-events: none;
left: 0;
top: 0;
}
.lucky-grid-btn {
position: absolute;
background: rgba(0, 0, 0, 0);
border-radius: 0;
cursor: pointer;
}
.lucky-imgs {
width: 0;
height: 0;
visibility: hidden;
}
</style>
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<template>
<view v-if="isShow" class="lucky-box" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }">
<canvas
type="2d"
id="lucky-wheel"
canvas-id="lucky-wheel"
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
></canvas>
<image
v-if="imgSrc"
:src="imgSrc"
@load="myLucky.clearCanvas()"
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
></image>
<!-- #ifdef APP-PLUS -->
<view class="lucky-wheel-btn" @click="toPlay" :style="{ width: btnWidth + 'px', height: btnHeight + 'px' }"></view>
<!-- #endif -->
<!-- #ifndef APP-PLUS -->
<cover-view class="lucky-wheel-btn" @click="toPlay" :style="{ width: btnWidth + 'px', height: btnHeight + 'px' }"></cover-view>
<!-- #endif -->
<!-- #ifndef H5 -->
<view v-if="myLucky">
<div class="lucky-imgs">
<div v-for="(block, index) in blocks" :key="index">
<div v-if="block.imgs">
<image v-for="(img, i) in block.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'blocks', index, i)"></image>
</div>
</div>
</div>
<div class="lucky-imgs">
<div v-for="(prize, index) in prizes" :key="index">
<div v-if="prize.imgs">
<image v-for="(img, i) in prize.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'prizes', index, i)"></image>
</div>
</div>
</div>
<div class="lucky-imgs">
<div v-for="(btn, index) in buttons" :key="index">
<div v-if="btn.imgs">
<image v-for="(img, i) in btn.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'buttons', index, i)"></image>
</div>
</div>
</div>
</view>
<!-- #endif -->
</view>
</template>
<script>
import { changeUnits, resolveImage, getImage } from './utils.js'
import { LuckyWheel } from '../../lucky-canvas'
let myCanvas
export default {
name: 'lucky-wheel',
data () {
return {
imgSrc: '',
myLucky: null,
canvas: null,
isShow: false,
boxWidth: 100,
boxHeight: 100,
btnWidth: 0,
btnHeight: 0,
dpr: 1,
}
},
props: {
width: {
type: String,
default: '600rpx'
},
height: {
type: String,
default: '600rpx'
},
blocks: {
type: Array,
default: () => []
},
prizes: {
type: Array,
default: () => []
},
buttons: {
type: Array,
default: () => []
},
defaultConfig: {
type: Object,
default: () => ({})
},
defaultStyle: {
type: Object,
default: () => ({})
},
},
mounted () {
// #ifdef APP-PLUS
console.error('该抽奖插件的最新版暂不支持app端, 请通过npm安装旧版本【npm i uni-luck-draw@1.3.9】')
// #endif
// #ifndef APP-PLUS
this.initLucky()
// #endif
},
watch: {
blocks (newData) {
this.myLucky && (this.myLucky.blocks = newData)
},
prizes (newData) {
this.myLucky && (this.myLucky.prizes = newData)
},
buttons (newData) {
this.myLucky && (this.myLucky.buttons = newData)
},
defaultStyle (newData) {
this.myLucky && (this.myLucky.defaultStyle = newData)
},
defaultConfig (newData) {
this.myLucky && (this.myLucky.defaultConfig = newData)
},
},
methods: {
async imgBindload (res, name, index, i) {
const img = this[name][index].imgs[i]
resolveImage(img, myCanvas)
},
getImage () {
return getImage.call(this, 'lucky-wheel', myCanvas)
},
hideCanvas () {
// #ifdef MP
this.getImage().then(res => {
this.imgSrc = res.tempFilePath
})
// #endif
},
initLucky () {
this.boxWidth = changeUnits(this.width)
this.boxHeight = changeUnits(this.height)
this.isShow = true
// 某些情况下获取不到 canvas
this.$nextTick(() => {
setTimeout(() => {
this.draw()
})
})
},
draw () {
const _this = this
uni.createSelectorQuery().in(this).select('#lucky-wheel').fields({
node: true, size: true
}).exec((res) => {
// #ifdef H5
res[0].node = document.querySelector('#lucky-wheel canvas')
// #endif
if (!res[0] || !res[0].node) return console.error('lucky-canvas 获取不到 canvas 标签')
const { node, width, height } = res[0]
const canvas = myCanvas = node
const ctx = this.ctx = canvas.getContext('2d')
const dpr = this.dpr = uni.getSystemInfoSync().pixelRatio
// #ifndef H5
canvas.width = width * dpr
canvas.height = height * dpr
ctx.scale(dpr, dpr)
// #endif
const Radius = Math.min(width, height) / 2
const myLucky = this.myLucky = new LuckyWheel({
// #ifdef H5
flag: 'WEB',
// #endif
// #ifdef MP
flag: 'MP-WX',
// #endif
ctx,
dpr,
setTimeout,
clearTimeout,
setInterval,
clearInterval,
// #ifdef H5
rAF: requestAnimationFrame,
// #endif
unitFunc: (num, unit) => changeUnits(num + unit),
beforeCreate: function () {
ctx.translate(Radius, Radius)
},
beforeResize: function () {
ctx.translate(-Radius, -Radius)
},
afterInit: function () {
// 动态设置按钮
_this.btnWidth = this.maxBtnRadius * 2
_this.btnHeight = this.maxBtnRadius * 2
_this.$forceUpdate()
},
afterStart: () => {
this.imgSrc = ''
},
}, {
...this.$props,
width,
height,
start: (...rest) => {
this.$emit('start', ...rest)
},
end: (...rest) => {
this.$emit('end', ...rest)
this.hideCanvas()
},
})
})
},
toPlay (e) {
this.myLucky.startCallback()
},
init () {
this.myLucky.init()
},
play (...rest) {
this.myLucky.play(...rest)
},
stop (...rest) {
this.myLucky.stop(...rest)
},
},
}
</script>
<style scoped>
.lucky-box {
position: relative;
overflow: hidden;
margin: 0 auto;
}
.lucky-box canvas {
position: absolute;
pointer-events: none;
left: 0;
top: 0;
}
.lucky-wheel-btn {
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
background: rgba(0, 0, 0, 0);
border-radius: 50%;
cursor: pointer;
}
.lucky-imgs {
width: 0;
height: 0;
visibility: hidden;
}
</style>
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{
"name": "@lucky-canvas/uni",
"version": "0.0.13",
"description": "uni-app【大转盘 / 九宫格 / 老虎机】抽奖插件",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"keywords": [
"uni-app抽奖"
],
"files": [
"lucky-wheel.vue",
"lucky-grid.vue",
"slot-machine.vue",
"utils.js",
"demo.vue"
],
"author": "ldq <ldq404@qq.com>",
"license": "Apache-2.0",
"dependencies": {
"lucky-canvas": "~1.7.19"
}
}
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<template>
<view v-if="isShow" class="lucky-box" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }">
<canvas
type="2d"
id="slot-machine"
canvas-id="slot-machine"
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
></canvas>
<image
v-if="imgSrc"
:src="imgSrc"
@load="myLucky.clearCanvas()"
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
></image>
<!-- #ifndef H5 -->
<view v-if="myLucky">
<div class="lucky-imgs">
<div v-for="(block, index) in blocks" :key="index">
<div v-if="block.imgs">
<image v-for="(img, i) in block.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'blocks', index, i)"></image>
</div>
</div>
</div>
<div class="lucky-imgs">
<div v-for="(prize, index) in prizes" :key="index">
<div v-if="prize.imgs">
<image v-for="(img, i) in prize.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'prizes', index, i)"></image>
</div>
</div>
</div>
</view>
<!-- #endif -->
</view>
</template>
<script>
import { changeUnits, resolveImage, getImage } from './utils.js'
import { SlotMachine } from '../../lucky-canvas'
let myCanvas
export default {
name: 'slot-machine',
data () {
return {
imgSrc: '',
myLucky: null,
canvas: null,
isShow: false,
boxWidth: 100,
boxHeight: 100,
btnWidth: 0,
btnHeight: 0,
dpr: 1,
}
},
props: {
width: {
type: String,
default: '600rpx'
},
height: {
type: String,
default: '600rpx'
},
blocks: {
type: Array,
default: () => []
},
prizes: {
type: Array,
default: () => []
},
slots: {
type: Array,
default: () => []
},
defaultConfig: {
type: Object,
default: () => ({})
},
defaultStyle: {
type: Object,
default: () => ({})
},
},
mounted () {
// #ifndef APP-PLUS
this.initLucky()
// #endif
},
watch: {
blocks (newData) {
this.myLucky && (this.myLucky.blocks = newData)
},
prizes (newData) {
this.myLucky && (this.myLucky.prizes = newData)
},
slots (newData) {
this.myLucky && (this.myLucky.slots = newData)
},
defaultStyle (newData) {
this.myLucky && (this.myLucky.defaultStyle = newData)
},
defaultConfig (newData) {
this.myLucky && (this.myLucky.defaultConfig = newData)
},
},
methods: {
async imgBindload (res, name, index, i) {
const img = this[name][index].imgs[i]
resolveImage(img, myCanvas)
},
getImage () {
return getImage.call(this, 'slot-machine', myCanvas)
},
hideCanvas () {
// #ifdef MP
this.getImage().then(res => {
this.imgSrc = res.tempFilePath
})
// #endif
},
initLucky () {
this.boxWidth = changeUnits(this.width)
this.boxHeight = changeUnits(this.height)
this.isShow = true
// 某些情况下获取不到 canvas
this.$nextTick(() => {
setTimeout(() => {
this.draw()
})
})
},
draw () {
const _this = this
uni.createSelectorQuery().in(this).select('#slot-machine').fields({
node: true, size: true
}).exec((res) => {
// #ifdef H5
res[0].node = document.querySelector('#slot-machine canvas')
// #endif
if (!res[0] || !res[0].node) return console.error('lucky-canvas 获取不到 canvas 标签')
const { node, width, height } = res[0]
const canvas = myCanvas = node
const ctx = this.ctx = canvas.getContext('2d')
const dpr = this.dpr = uni.getSystemInfoSync().pixelRatio
// #ifndef H5
canvas.width = width * dpr
canvas.height = height * dpr
ctx.scale(dpr, dpr)
// #endif
const myLucky = this.myLucky = new SlotMachine({
// #ifdef H5
flag: 'WEB',
// #endif
// #ifdef MP
flag: 'MP-WX',
// #endif
ctx,
dpr,
// #ifndef H5
offscreenCanvas: uni.createOffscreenCanvas({ type: '2d' }),
// #endif
setTimeout,
clearTimeout,
setInterval,
clearInterval,
// #ifdef H5
rAF: requestAnimationFrame,
// #endif
unitFunc: (num, unit) => changeUnits(num + unit),
afterStart: () => {
this.imgSrc = ''
},
}, {
...this.$props,
width,
height,
end: (...rest) => {
this.$emit('end', ...rest)
this.hideCanvas()
},
})
})
},
init () {
this.myLucky.init()
},
play (...rest) {
this.myLucky.play(...rest)
},
stop (...rest) {
this.myLucky.stop(...rest)
},
},
}
</script>
<style scoped>
.lucky-box {
position: relative;
overflow: hidden;
margin: 0 auto;
}
.lucky-box canvas {
position: absolute;
pointer-events: none;
left: 0;
top: 0;
}
.lucky-imgs {
width: 0;
height: 0;
visibility: hidden;
}
</style>
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let windowWidth = uni.getSystemInfoSync().windowWidth
// uni-app@2.9起, 屏幕最多适配到960, 超出则按375计算
if (windowWidth > 960) windowWidth = 375
export const rpx2px = (value) => {
if (typeof value === 'string') value = Number(value.replace(/[a-z]*/g, ''))
return windowWidth / 750 * value
}
export const changeUnits = (value) => {
value = String(value)
return Number(value.replace(/^(\-*[0-9.]*)([a-z%]*)$/, (value, num, unit) => {
switch (unit) {
case 'px':
num *= 1
break
case 'rpx':
num = rpx2px(num)
break
default:
num *= 1
break
}
return num
}))
}
export const resolveImage = async (img, canvas, srcName = 'src', resolveName = '$resolve') => {
const imgObj = canvas.createImage()
// 成功回调
imgObj.onload = () => {
img[resolveName](imgObj)
}
// 失败回调
imgObj.onerror = (err) => {
console.error(err)
// img['$reject']()
}
// 设置src
imgObj.src = img[srcName]
}
// 旧版canvas引入图片的方法
// export const resolveImage = async (res, img, imgName = 'src', resolveName = '$resolve') => {
// const src = img[imgName]
// const $resolve = img[resolveName]
// // #ifdef MP
// // 如果是base64就调用base64src()方法把图片写入本地, 然后渲染临时路径
// if (/^data:image\/([a-z]+);base64,/.test(src)) {
// const path = await base64src(src)
// $resolve({ ...res.detail, path })
// return
// }
// // #endif
// // 如果是本地图片, 直接返回
// if (src.indexOf('http') !== 0) {
// $resolve({ ...res.detail, path:src })
// return
// }
// // 如果是网络图片, 则通过getImageInfo()方法获取图片宽高
// uni.getImageInfo({
// src: src,
// success: (imgObj) => $resolve(imgObj),
// fail: () => console.error('API `uni.getImageInfo` 加载图片失败', src)
// })
// }
export function getImage(canvasId, canvas) {
return new Promise((resolve, reject) => {
uni.canvasToTempFilePath({
canvas,
canvasId,
success: res => resolve(res),
fail: err => reject(err)
}, this)
})
}